Writing
Design systems at scale
Notes from governing design across 50+ product teams: what a design system can actually enforce, what it can only influence, and how to tell the difference.
Time sovereignty
Notes on schedules, defaults, and recovering attention from work tools.
The default designer now builds
The mockup was always a workaround. AI removed the excuse, and the role is resetting around people who ship.
Taste is the bottleneck
When production is free, judgment is the scarce input. Notes on what taste actually is and how teams build it.
Org design is product design now
AI made individual velocity cheap. The constraint moved into the org chart, and most orgs are shaped for the old physics.
AI needs receipts
Why consequential software has to show its work before it earns trust.
Busy software should breathe
Pacing, density, and the subtle mechanics of calmer admin interfaces.
Systems before screens
The best interaction work starts with rules, thresholds, and operating models.
Designing for operators
What changes when your user is accountable for the outcome, not just the click.